#ifndef CTILE_H_INCLUDED
#define CTILE_H_INCLUDED

#include "Define.h"

//tile types
enum{
    TILE_TYPE_NONE = 0,
    TILE_TYPE_NORMAL,    //no collision
    TILE_TYPE_BLOCK     //collision
};

class CTile{
public:
    int TileID;
    int TypeID;
    int TileColor;

public:
    CTile();
};


#endif // CTILE_H_INCLUDED
